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You can also modify which map to be played by specifying the "MapFile" option. You can modify which races are played in the configuration file via the "BotRace" and "EnemyRace" options. If you have made an error in the JSON syntax and can't find it on your own, you can use an online JSON Validator to check for you.īy default when you run CommandCenter.exe, it will play as Random race vs. The configuration file must be in the same directory as CommandCenter.exe in order for the bot to run correctly. Please note that this config file is in JSON format, and the bot will not run unless it is well-formatted JSON. Some of the options in the configuration file are currently not implemented, such as the KiteWithRangedUnits option. Unit names in the build-order are case sensitive, and must be exactly how they appear in-game with no spaces. You can define multiple builds orders in the 'Strategies' section of the file, and choose which named strategy to implement when the bot plays a specific race. The bot comes with a configuration file named BotConfig.txt in which you can modify build orders, print various debug information to the screen, and set some bot parameters.
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Please note that there is a password provided on that page to extract the maps from the zip files.
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You must also download and install some maps to use with the bot, which you can find here. StarCraft 2: You must have an up-to-date retail version of StarCraft II installed to run the bot. StarCraft BW: You must have StarCraft: Broodwar version 1.16.1 installed, as well as BWAPI. The bot only plays 1v1, and will have undefined behavior / crash if played against multiple enemies or on teams.There is no combat simulation package for predicting combat battle victory.There is no automatic build-order planning system.Only units and basic buildings can be constructed via the ProductionManager.Here is an up-to-date list of features currently missing from CommandCenter that will be implemented soon: Squads can be formed, consisting of multiple units following a specific order such as attack or defend a given locationĬommandCenter should eventually have all of the functionality of UAlbertaBot, however much of its features are not currently completed.Once a specific condition has been reached (having 12 combat units, by default), it will commence an attack, sending waves of units at the enemy base.Scouts the map with a worker unit, discovering where the enemy base is located.Contains a building placement algorithm, finding the closest buildable location to a given position for a given building.Allows you to easily create your own build-orders and modify them on the fly in-game.Is able to carry out predefined build-orders written in a configuration file.Has a WorkerManager which manages resource gathering and worker allocation / buiding.Keeps track of all previously seen enemy units and their last known locations on the map.Performs online map analysis, extracting information such as base locations and expansions.Plays all 3 races with generalized micro controllers for combat units.
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It provides many wrapper functions around both APIs that allow it to perform the same functionality in both games via the same source code. CommandCenter: AI Bot for Broodwar and Starcraft IIĬommandCenter is a StarCraft AI bot that can play both StarCraft: Broodwar and StarCraft 2.ĬommandCenter is written in C++ using BWAPI and Blizzard's StarCraft II AI API.